Wanted to practice making a tool that could be practically used in a game and decided that a bridge tool would nice. To keep things simple I went with a basic rope bridge. One big thing that I wanted to work on during this project was making the tool easy to use and to keep it very organized in Houdini which I think I accomplished.
One thing I would want to improve upon for this tool is to make it more responsive and add more detail to it. I would really like to get some planks to be hanging from one side of the rope and add some more plank variation, and possibly have the rope be fraying or broken in some places.
Video of how the tool can be used in Houdini and Unreal
I used vertex colors to help specify what parts of the bridge I wanted to move, so I could make it look like the bridge is blowing in the wind.