For this project I really wanted to create some tools that could work together to create a whole scene that looks like it goes together instead of random separated projects.
To achieve this I created 4 HDA's (Houdini Digital Assets), which will procedural create objects like shacks, wooden walkways, lamp posts and a small to to create wooden planks of various lengths.
If you want to check out the HDA's for yourself to see how I made them here is the link. Hopefully I organized them enough to not be to hard to understand.
https://drive.google.com/file/d/1RbR0EdDRdRj8_tZxJV6t8RiHgMvQORbg/view?usp=sharing
I used Megascans assets for all of the vegetation and materials, except for the lamp and flames which I made myself.

If you want to check out the HDA's for yourself to see how I made them here is the link. Hopefully I organized them enough to not be to hard to understand.
https://drive.google.com/file/d/1RbR0EdDRdRj8_tZxJV6t8RiHgMvQORbg/view?usp=sharing
I forgot to show it, but the walkways takes in a basic curve to create the path. I wanted the walkways to look rickety, but still seem sturdy enough for use.
This HDA takes in a box to create the general size of the shack and you can edit it from there. I wanted the shacks to be broken or janky enough to see any light pour through the cracks between the planks.
For the rope I took inspiration from Simon's video here: https://www.youtube.com/watch?v=RyA7JboNTT0
Though I put it into a solver SOP so the ropes can collide with each other.