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Stylized Pond

I was wanting to make some stylized water stuff and really liked how the waterfalls looked in RiME. I was able to find a lot of great inspiration from Simon's article here : https://simonschreibt.de/gat/stylized-vfx-in-rime/#update1

After finishing the waterfall I created a water shader to go with it, and also used the Houdini Game Jam tools to create a simple environment to tie it all together.
It was real interesting to see how using multiple simple meshes and particles could generate such great results.

Breakdown of waterfall meshes and particles