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Forest Scene

Zelda model by Christoph Schoch https://twitter.com/artstoff?s=20
Ground, Tree bark, Marble and Grass textures from Quixel Megascans
Lava material inspired by MinionsArt https://twitter.com/minionsart?s=20

I wanted to try and incorporate things I am learning and tools that I am making in Houdini, into a full level in Unreal to get a grasp of the whole pipeline and not just have them as separate elements, but working together.
The terrain was made in Houdini using slightly modified shelf tools and I created a tool to carve rivers into it.
The trees and pillars were also done in Houdini and brought in using HDAs.
Fountain was made in Houdini with an added squab on top for good measure.

Everything in UE4

Close up of the fountain.

Close up of the fountain.

Volumetric fog helped add nice god rays and lighting to the scene

Volumetric fog helped add nice god rays and lighting to the scene

River Tool in Houdini. Carves out terrain and makes sure it doesn't flow up.

Paint where the ivy should grow

Paint where the ivy should grow

Find shortest path and polywire to create the vines

Find shortest path and polywire to create the vines

Add bent cards for the leaves

Add bent cards for the leaves