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Barn Destruction

Quick shot of the barn destruction that I made for the game KillSteel.
https://store.steampowered.com/app/1269550/KillSteel/

I did this by taking a barn asset that one of the artists made, imported it into Houdini separated the parts and then fractured the part that falls. Turned it into an rbd object and let it render. I then added some dust and debris particles when it breaks. Its pretty basic, but looks good enough in game. In the actual game the player and AI can run into the support pillars breaking them, which causes the barn to fall. I still need to fracture the actual support pillar models then add them as well.

All put together in Unreal

I used a simple rotation animation to guide the actual sim to give me the results I wanted.

I used a simple rotation animation to guide the actual sim to give me the results I wanted.

For the roof I made the fractures bigger so that there is less breaking which makes the broken barn look like it can be driven up.

For the roof I made the fractures bigger so that there is less breaking which makes the broken barn look like it can be driven up.

I made the side of the barn with much smaller pieces to allow it to break apart more and feel more like thin wood planks.

I made the side of the barn with much smaller pieces to allow it to break apart more and feel more like thin wood planks.